FlutterFlow pricing has four public plans: Free at $0, Basic at $39 a month, Growth at $80 a month for the first seat and $55 for a second, and Business at $150 for the first seat and $85 each for seats two to five. Annual billing saves about 25%. But the subscription is only part of what a store app costs, so this guide adds up a full first year, with Apple, Google and a backend included. Prices from flutterflow.io/pricing, checked Oct 2026.
The solo builder's first year
Say you are one person shipping one app to both stores. Basic is the lowest plan that can, because it adds code download, APK download, testing on your own devices and one-click App Store deployment.
- FlutterFlow Basic on monthly billing: $39 x 12 = $468.
- Apple Developer Program: $99 for the year.
- Google Play developer account: $25, paid once.
- Backend: $0 to start on Supabase's Free plan or Firebase's no-cost tier. Supabase Pro starts at $25 a month, or $300 a year, once you need a project that is never paused.
- Total: about $592 in year one on a free backend tier, or about $892 with Supabase Pro.
Annual billing takes roughly a quarter off the FlutterFlow line, which would bring it to around $350. FlutterFlow quotes the saving as about 25% rather than a fixed price, so treat that figure as an estimate. Year two costs less, because the Google fee does not repeat.
The two-person team's first year
Now two people, say a founder and a freelance developer, editing at the same time. Basic allows one editor, so this team needs Growth, which adds real-time collaboration for 2 users, branches, Push to GitHub, one-click localisation, OpenAPI imports and the VS Code extension.
- FlutterFlow Growth: ($80 + $55) x 12 = $1,620 on monthly billing.
- Apple and Google: $99 + $25 = $124.
- Backend on Supabase Pro: $300.
- Total: about $2,044 in year one, or roughly $1,640 if the annual discount of about 25% applies to the subscription.
A third editor pushes you to Business: $150 + $85 + $85 = $320 a month, or $3,840 a year before store and backend costs. Business also brings up to 5 editors, more branches, automated tests and Figma frame import.
Plan limits, line by line
- Free: 2 projects, 1 editor, web publishing to up to 2 FlutterFlow subdomains, up to 2 API endpoints, snapshot backups up to 1 hour back. No code download, APK download or store deployment.
- Basic: unlimited projects, 1 editor, 1 custom web domain included with more purchasable, up to 20 subdomains, watermark removal, code and APK download, store deployment, backups up to 1 day back.
- Growth: up to 2 editors, up to 2 branches plus main, 1 extra development environment, Push to GitHub, backups up to 3 days back.
- Business: up to 5 editors, up to 5 branches plus main, 2 extra development environments, up to 3 automated tests per project, backups up to 7 days back.
AI requests and the other meters
FlutterFlow's AI generation, which drafts pages and components from a description, is metered in requests: 5 for the lifetime of a Free account, then 50 a month on Basic, 200 on Growth and 500 on Business. Figma frame import on Business has its own allowance of 100 requests a month. The pricing table also lists Lite credits (10 in total on Free, 100 a month on Basic, 200 and 400 per seat on Growth and Business) without explaining what they pay for, so check inside the app before you plan around them.
Fifty AI requests a month is plenty for a solo builder who uses AI to scaffold screens and then edits by hand. If you lean on AI for most of the work, Growth's 200 matters more than its collaboration features.
Is FlutterFlow free
The Free plan is free for good, and it is useful for learning: the visual editor, more than 1,000 templates, web publishing and 2 projects. It is not a launch plan. Without code download, device testing or store deployment, you cannot put a native app in front of users. Plan to upgrade the week you are ready to test on a real phone.
Costs that sit outside every plan
- Backend usage. Firebase and Supabase bill separately, and costs grow with users, storage and reads.
- Extra custom domains beyond the one included, and collaborator add-ons, both sold separately.
- Developer help for custom Dart code, if you get stuck at that stage.
- Your time on store review. New personal Google Play accounts must run a closed test with real testers before they can publish.
When a web app is the cheaper answer
Every number above assumes you need native store apps. If a web app that works in a phone browser would serve your users, the arithmetic changes: no Apple fee, no Google fee, no store review, and one build instead of two. VibeDream is one way to do that. All Access Mini is $49 a month with 60 credits and 3 active projects, and All Access is $97 with 150 credits and 5 projects. That covers building by chat, a React and FastAPI app, hosting under a fair usage policy, HTTPS and a your-app.vibedreams.ai address. Each publish costs 5 credits, and file storage is built in. It has no free plan, and it does not build native apps or publish to the stores, so if the store is a must, FlutterFlow's first-year total above is the honest comparison.
- Learning or prototyping: Free.
- One person shipping a store app: Basic, billed annually once you are committed.
- Two people editing together, or heavy AI use: Growth.
- Three to five editors, or you need automated tests and Figma import: Business.
