A Jeopardy game creator lets you build a quiz board in the style of the TV show: a grid of categories, each with questions worth more points as they get harder, and teams racing to the highest score. With VibeDream you describe the board, paste in your own questions, and get a playable quiz board in a live preview that you can run from a laptop, a tablet or a phone, then share as a link. This guide covers the prompt, how to load your questions, how team scoring works, and what to watch for when you put it on a classroom screen.
A quick note on the name. Jeopardy! is a trademark of Jeopardy Productions, and VibeDream has no connection to the show. Call your game something of your own, like Friday Quiz Board or Science Showdown. People will still know exactly what kind of game it is.
What a quiz board needs
- A grid: usually 4 to 6 categories across, with 4 or 5 questions each.
- Point values that rise down each column, such as 100 to 500.
- A question screen that opens when a square is picked, with a button to reveal the answer.
- Squares that are used up once picked, so nobody picks the same one twice.
- A scoreboard for 2 to 4 teams, with buttons to add or take away points.
- Optional extras: a bonus square that doubles the points, and a final round where teams bet some of their score.
The prompt
A quiz board game for 2 to 4 teams. Four categories across the top, four questions in each, worth 100, 200, 300 and 400 points. Tapping a square opens the question full screen with a Show answer button, then Correct and Wrong buttons for each team. Correct adds the points to that team, wrong takes them away. Used squares turn grey. The team scores are always visible. One hidden bonus square doubles its points. When every square is used, show the winning team with confetti. Navy board, gold numbers, big readable text.
VibeDream builds it as a game with Phaser, the HTML5 game framework, so it runs in any browser. Then you fill it with your own questions.
Add your own questions
The quickest way is to paste your questions straight into the chat in a simple format. One category per line works well:
Category Planets. 100: Which planet is closest to the Sun? Mercury. 200: Which planet has the most famous rings? Saturn. 300: What is the largest planet? Jupiter. 400: Which planet spins on its side? Uranus.
Tips for good boards:
- Make the 100 question one that most people in the room can answer. Early wins keep everyone in.
- Keep questions short enough to read aloud in one breath.
- Mix categories: two on the topic you are teaching, one general knowledge, one silly one.
- Check every answer yourself. An AI can help draft questions, but you know your class or your group, and a wrong answer on the board loses the room.
- For a new topic next week, keep the board and send a new set of questions.
Four board ideas you can copy
- Science review: Planets, The Human Body, Weather, Name That Animal.
- Book club: Characters, Quotes, Where It Happens, Wild Guesses.
- Team building: Our Company, Who Said It, Office Trivia, Pop Culture.
- Family game night: Grandma's Kitchen, Old Photos, Family Holidays, Who Is This Baby.
Ask the AI to draft questions for a category if you are stuck, for example write four Weather questions for 10 year olds, from easy to hard. Then read every one and fix anything that is wrong or too hard for your group before you play.
Teams and scoring
Most quiz boards are run by one host on one screen, with teams calling out answers. That changes how scoring should work.
- The host controls scoring. Correct and Wrong buttons per team after each question are the simplest setup.
- Allow corrections. Ask for a small plus and minus button next to each team score, for when the host taps the wrong team.
- Decide on wrong answers. Taking points away adds tension. Leaving them alone keeps younger groups happier. Say which you want in the prompt.
- Add a final round. Each team writes a bet up to their current score, the host enters it, and one last question decides the game.
- Keep turns fair. Ask for the board to show whose turn it is to pick next.
Single player mode and the leaderboard
Every VibeDream game that is put online gets a play page with a top scores leaderboard. Team play on one screen does not really fit a leaderboard, so if you want one, add a single player mode: each player gets 60 seconds to pick squares and answer by tapping one of four choices, and their final score is submitted when time is up. That turns the same questions into homework practice that students can compete on.
For classrooms and parties
On a classroom screen
Be aware of one thing before you plan a lesson around it. VibeDream games are built portrait first, for phones, and they scale to fit any screen. On a wide projector a portrait game shows as a tall board in the middle of the screen. For a class at the back of the room, that works best with 4 categories and large text. If you need a wide board with 6 categories that fills a projector, build it as a web app instead of a game. VibeDream builds apps with React as well, and a web page can use the full width of the screen.
At a party or a work event
- Run it from a laptop plugged into the TV, or cast a phone.
- Make a category about the guest of honour, with photos you attach in the chat.
- Use silly team names and ask for each team to have its own colour.
- Keep the round to about 20 minutes. Four categories of four questions is plenty.
Whatever the setting, run the whole board once on your own before the real thing. Tap every square, check that every answer is right and readable, and try the scoring buttons for each team. Ten minutes of rehearsal saves the awkward pause in front of a room.
Problems to catch in rehearsal
- Long questions spilling out of the box. Portrait screens are narrow, so ask for the text to shrink to fit, or keep questions under about 20 words.
- Points added twice. If the host taps Correct twice, the team gets double. Ask for the buttons to lock once one is pressed.
- Two teams credited for one question. Decide whether only one team can score per square and say so in the prompt.
- No way to start again. Ask for a New game button that clears the scores and turns every square back on.
- A bonus square that is easy to spot. Ask for it to look exactly like the others until it is opened.
Share it
When the board is ready, press Put it online. You get a vibedreams.ai link that opens the game in any browser, plus its play page. Send the link to a co-teacher so they can run the same board, or post it on a class page for revision at home. Signed-in users can remix it into their own copy and swap in their own questions, which makes it easy for a department to share one board design. If you end up with a board per unit, a small page that links them all helps. See how to make a game website.
Other classroom games to try
For quick, one-person revision, a matching game with word pairs is often better than a quiz board. For understanding how browser games work and where they can live, see our HTML5 game maker guide. If you are new to VibeDream, the getting started guide shows each step from the first prompt to putting it online.
